rpg—rules

monster

Gorgon

Large Construct, Unaligned

Armor Class
19
Hit Points
114 (12d10 + 48)
Challenge rating
5
CHA
7 (-2)
CON
18 (+4)
DEX
11 (+0)
INT
2 (-4)
STR
20 (+5)
WIS
12 (+1)

Large Construct, Unaligned

AC 19 · Initiative +0 (10)

HP 114 (12d10 + 48)

Speed 40 ft.

Ability Score Mod Save
Str 20 +5 +5
Dex 11 +0 +0
Con 18 +4 +4
Int 2 −4 −4
Wis 12 +1 +1
Cha 7 −2 −2

Skills Perception +7

Immunities Exhaustion, Petrified

Senses Darkvision 60 ft.; Passive Perception 17

Languages None

CR 5 (XP 1,800; PB +3)

Actions

Gore. Melee Attack Roll: +8, reach 5 ft. Hit: 18 (2d12 + 5) Piercing damage. If the target is a Large or smaller creature and the gorgon moved 20+ feet straight toward it immediately before the hit, the target has the Prone condition.

Petrifying Breath (Recharge 5–6). Constitution Saving Throw: DC 15, each creature in a 30-foot Cone. First Failure: The target has the Restrained condition and repeats the save at the end of its next turn if it is still Restrained, ending the effect on itself on a success. Second Failure: The target has the Petrified condition instead of the Restrained condition.

Bonus Actions

Trample. Dexterity Saving Throw: DC 16, one creature within 5 feet that has the Prone condition. Failure: 16 (2d10 + 5) Bludgeoning damage. Success: Half damage.

Source · SRD 5.2.1 · page 292