rpg—rules

monster

Goblin Warrior

Small Fey (Goblinoid), Chaotic Neutral

Armor Class
15
Hit Points
10 (3d6)
Challenge rating
1/4
CHA
8 (-1)
CON
10 (+0)
DEX
15 (+2)
INT
10 (+0)
STR
8 (-1)
WIS
8 (-1)

Small Fey (Goblinoid), Chaotic Neutral

AC 15 · Initiative +2 (12)

HP 10 (3d6)

Speed 30 ft.

Ability Score Mod Save
Str 8 −1 −1
Dex 15 +2 +2
Con 10 +0 +0
Int 10 +0 +0
Wis 8 −1 −1
Cha 8 −1 −1

Skills Stealth +6

Gear Leather Armor, Scimitar, Shield, Shortbow

Senses Darkvision 60 ft.; Passive Perception 9

Languages Common, Goblin

CR 1/4 (XP 50; PB +2)

Actions

Scimitar. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Slashing damage, plus 2 (1d4) Slashing damage if the attack roll had Advantage.

Shortbow. Ranged Attack Roll: +4, range 80/320 ft. Hit: 5 (1d6 + 2) Piercing damage, plus 2 (1d4) Piercing damage if the attack roll had Advantage.

Bonus Actions

Nimble Escape. The goblin takes the Disengage or Hide action.

Source · SRD 5.2.1 · page 290