Gnoll Warrior
Medium Fiend, Chaotic Evil
- Armor Class
- 15
- Hit Points
- 27 (6d8)
- Challenge rating
- 1/2
- CHA
- 7 (-2)
- CON
- 11 (+0)
- DEX
- 12 (+1)
- INT
- 6 (-2)
- STR
- 14 (+2)
- WIS
- 10 (+0)
Medium Fiend, Chaotic Evil
AC 15 · Initiative +1 (11)
HP 27 (6d8)
Speed 30 ft.
| Ability | Score | Mod | Save |
|---|---|---|---|
| Str | 14 | +2 | +2 |
| Dex | 12 | +1 | +1 |
| Con | 11 | +0 | +0 |
| Int | 6 | −2 | −2 |
| Wis | 10 | +0 | +0 |
| Cha | 7 | −2 | −2 |
Senses Darkvision 60 ft.; Passive Perception 10
Languages Gnoll
CR 1/2 (XP 100; PB +2)
Actions
Rend. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Piercing damage.
Bone Bow. Ranged Attack Roll: +3, range 150/600 ft. Hit: 6 (1d10 + 1) Piercing damage.
Bonus Actions
Rampage (1/Day). Immediately after dealing damage to a creature that is already Bloodied, the gnoll moves up to half its Speed, and it makes one Rend attack.
Source · SRD 5.2.1 · page 289