rpg—rules

monster

Gnoll Warrior

Medium Fiend, Chaotic Evil

Armor Class
15
Hit Points
27 (6d8)
Challenge rating
1/2
CHA
7 (-2)
CON
11 (+0)
DEX
12 (+1)
INT
6 (-2)
STR
14 (+2)
WIS
10 (+0)

Medium Fiend, Chaotic Evil

AC 15 · Initiative +1 (11)

HP 27 (6d8)

Speed 30 ft.

Ability Score Mod Save
Str 14 +2 +2
Dex 12 +1 +1
Con 11 +0 +0
Int 6 −2 −2
Wis 10 +0 +0
Cha 7 −2 −2

Senses Darkvision 60 ft.; Passive Perception 10

Languages Gnoll

CR 1/2 (XP 100; PB +2)

Actions

Rend. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Piercing damage.

Bone Bow. Ranged Attack Roll: +3, range 150/600 ft. Hit: 6 (1d10 + 1) Piercing damage.

Bonus Actions

Rampage (1/Day). Immediately after dealing damage to a creature that is already Bloodied, the gnoll moves up to half its Speed, and it makes one Rend attack.

Source · SRD 5.2.1 · page 289