rpg—rules

monster

Gladiator

Medium or Small Humanoid, Neutral

Armor Class
16
Hit Points
112 (15d8 + 45)
Challenge rating
5
CHA
15 (+2)
CON
16 (+3)
DEX
15 (+2)
INT
10 (+0)
STR
18 (+4)
WIS
12 (+1)

Medium or Small Humanoid, Neutral

AC 16 · Initiative +5 (15)

HP 112 (15d8 + 45)

Speed 30 ft.

Ability Score Mod Save
Str 18 +4 +7
Dex 15 +2 +5
Con 16 +3 +6
Int 10 +0 +0
Wis 12 +1 +4
Cha 15 +2 +2

Skills Athletics +10, Performance +5

Gear Shield, Spears (3), Studded Leather Armor

Senses Passive Perception 11

Languages Common

CR 5 (XP 1,800; PB +3)

Actions

Multiattack. The gladiator makes three Spear attacks. It can replace one attack with a use of Shield Bash.

Spear. Melee or Ranged Attack Roll: +7, reach 5 ft. or range 20/60 ft. Hit: 11 (2d6 + 4) Piercing damage.

Shield Bash. Strength Saving Throw: DC 15, one creature within 5 feet that the gladiator can see. Failure: 9 (2d4 + 4) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Prone condition.

Reactions

Parry. Trigger: The gladiator is hit by a melee attack roll while holding a weapon. Response: The gladiator adds 3 to its AC against that attack, possibly causing it to miss.

Source · SRD 5.2.1 · page 289