rpg—rules

monster

Giant Vulture

Large Monstrosity, Neutral Evil

Armor Class
10
Hit Points
25 (3d10 + 9)
Challenge rating
1
CHA
7 (-2)
CON
16 (+3)
DEX
10 (+0)
INT
6 (-2)
STR
15 (+2)
WIS
12 (+1)

Large Monstrosity, Neutral Evil

AC 10 · Initiative +0 (10)

HP 25 (3d10 + 9)

Speed 10 ft., Fly 60 ft.

Ability Score Mod Save
Str 15 +2 +2
Dex 10 +0 +0
Con 16 +3 +3
Int 6 −2 −2
Wis 12 +1 +1
Cha 7 −2 −2

Skills Perception +3

Resistances Necrotic

Senses Darkvision 60 ft.; Passive Perception 13

Languages Understands Common but can’t speak

CR 1 (XP 200; PB +2)

Traits

Pack Tactics. The vulture has Advantage on an attack roll against a creature if at least one of the vulture’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.

Actions

Gouge. Melee Attack Roll: +4, reach 5 ft. Hit: 9 (2d6 + 2) Piercing damage, and the target has the Poisoned condition until the end of its next turn.

Source · SRD 5.2.1 · page 354