Giant Vulture
Large Monstrosity, Neutral Evil
- Armor Class
- 10
- Hit Points
- 25 (3d10 + 9)
- Challenge rating
- 1
- CHA
- 7 (-2)
- CON
- 16 (+3)
- DEX
- 10 (+0)
- INT
- 6 (-2)
- STR
- 15 (+2)
- WIS
- 12 (+1)
Large Monstrosity, Neutral Evil
AC 10 · Initiative +0 (10)
HP 25 (3d10 + 9)
Speed 10 ft., Fly 60 ft.
| Ability | Score | Mod | Save |
|---|---|---|---|
| Str | 15 | +2 | +2 |
| Dex | 10 | +0 | +0 |
| Con | 16 | +3 | +3 |
| Int | 6 | −2 | −2 |
| Wis | 12 | +1 | +1 |
| Cha | 7 | −2 | −2 |
Skills Perception +3
Resistances Necrotic
Senses Darkvision 60 ft.; Passive Perception 13
Languages Understands Common but can’t speak
CR 1 (XP 200; PB +2)
Traits
Pack Tactics. The vulture has Advantage on an attack roll against a creature if at least one of the vulture’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.
Actions
Gouge. Melee Attack Roll: +4, reach 5 ft. Hit: 9 (2d6 + 2) Piercing damage, and the target has the Poisoned condition until the end of its next turn.
Source · SRD 5.2.1 · page 354