rpg—rules

monster

Giant Spider

Large Beast, Unaligned

Armor Class
14
Hit Points
26 (4d10 + 4)
Challenge rating
1
CHA
4 (-3)
CON
12 (+1)
DEX
16 (+3)
INT
2 (-4)
STR
14 (+2)
WIS
11 (+0)

Large Beast, Unaligned

AC 14 · Initiative +3 (13)

HP 26 (4d10 + 4)

Speed 30 ft., Climb 30 ft.

Ability Score Mod Save
Str 14 +2 +2
Dex 16 +3 +3
Con 12 +1 +1
Int 2 −4 −4
Wis 11 +0 +0
Cha 4 −3 −3

Skills Perception +4, Stealth +7

Senses Darkvision 60 ft.; Passive Perception 14

Languages None

CR 1 (XP 200; PB +2)

Traits

Spider Climb. The spider can climb difficult surfaces, including along ceilings, without needing to make an ability check.

Web Walker. The spider ignores movement restrictions caused by webs, and it knows the location of any other creature in contact with the same web.

Actions

Bite. Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Piercing damage plus 7 (2d6) Poison damage.

Web (Recharge 5–6). Dexterity Saving Throw: DC 13, one creature the spider can see within 60 feet. Failure: The target has the Restrained condition until the web is destroyed (AC 10; HP 5; Vulnerability to Fire damage; Immunity to Poison and Psychic damage).

Source · SRD 5.2.1 · page 353