Giant Seahorse
Large Beast, Unaligned
- Armor Class
- 14
- Hit Points
- 16 (3d10)
- Challenge rating
- 1/2
- CHA
- 5 (-3)
- CON
- 11 (+0)
- DEX
- 12 (+1)
- INT
- 2 (-4)
- STR
- 15 (+2)
- WIS
- 12 (+1)
Large Beast, Unaligned
AC 14 · Initiative +1 (11)
HP 16 (3d10)
Speed 5 ft., Swim 40 ft.
| Ability | Score | Mod | Save |
|---|---|---|---|
| Str | 15 | +2 | +2 |
| Dex | 12 | +1 | +1 |
| Con | 11 | +0 | +0 |
| Int | 2 | −4 | −4 |
| Wis | 12 | +1 | +1 |
| Cha | 5 | −3 | −3 |
Senses Passive Perception 11
Languages None
CR 1/2 (XP 100; PB +2)
Traits
Water Breathing. The seahorse can breathe only underwater.
Actions
Ram. Melee Attack Roll: +4, reach 5 ft. Hit: 9 (2d6 + 2) Bludgeoning damage, or 11 (2d8 + 2) Bludgeoning damage if the seahorse moved 20+ feet straight toward the target immediately before the hit.
Bonus Actions
Bubble Dash. While underwater, the seahorse moves up to half its Swim Speed without provoking Opportunity Attacks.
Source · SRD 5.2.1 · page 353