rpg—rules

monster

Giant Seahorse

Large Beast, Unaligned

Armor Class
14
Hit Points
16 (3d10)
Challenge rating
1/2
CHA
5 (-3)
CON
11 (+0)
DEX
12 (+1)
INT
2 (-4)
STR
15 (+2)
WIS
12 (+1)

Large Beast, Unaligned

AC 14 · Initiative +1 (11)

HP 16 (3d10)

Speed 5 ft., Swim 40 ft.

Ability Score Mod Save
Str 15 +2 +2
Dex 12 +1 +1
Con 11 +0 +0
Int 2 −4 −4
Wis 12 +1 +1
Cha 5 −3 −3

Senses Passive Perception 11

Languages None

CR 1/2 (XP 100; PB +2)

Traits

Water Breathing. The seahorse can breathe only underwater.

Actions

Ram. Melee Attack Roll: +4, reach 5 ft. Hit: 9 (2d6 + 2) Bludgeoning damage, or 11 (2d8 + 2) Bludgeoning damage if the seahorse moved 20+ feet straight toward the target immediately before the hit.

Bonus Actions

Bubble Dash. While underwater, the seahorse moves up to half its Swim Speed without provoking Opportunity Attacks.

Source · SRD 5.2.1 · page 353