Giant Elk
Huge Celestial, Neutral Good
- Armor Class
- 14
- Hit Points
- 42 (5d12 + 10)
- Challenge rating
- 2
- CHA
- 10 (+0)
- CON
- 14 (+2)
- DEX
- 18 (+4)
- INT
- 7 (-2)
- STR
- 19 (+4)
- WIS
- 14 (+2)
Huge Celestial, Neutral Good
AC 14 · Initiative +6 (16)
HP 42 (5d12 + 10)
Speed 60 ft.
| Ability | Score | Mod | Save |
|---|---|---|---|
| Str | 19 | +4 | +6 |
| Dex | 18 | +4 | +6 |
| Con | 14 | +2 | +2 |
| Int | 7 | −2 | −2 |
| Wis | 14 | +2 | +2 |
| Cha | 10 | +0 | +0 |
Skills Perception +4
Resistances Necrotic, Radiant
Senses Darkvision 90 ft.; Passive Perception 14
Languages Celestial; understands Common, Elvish, and Sylvan but can’t speak them
CR 2 (XP 450; PB +2)
Actions
Ram. Melee Attack Roll: +6, reach 10 ft. Hit: 11 (2d6 + 4) Bludgeoning damage plus 5 (2d4) Radiant damage. If the target is a Huge or smaller creature and the elk moved 20+ feet straight toward it immediately before the hit, the target takes an extra 5 (2d4) Bludgeoning damage and has the Prone condition.
Source · SRD 5.2.1 · page 351