rpg—rules

monster

Giant Elk

Huge Celestial, Neutral Good

Armor Class
14
Hit Points
42 (5d12 + 10)
Challenge rating
2
CHA
10 (+0)
CON
14 (+2)
DEX
18 (+4)
INT
7 (-2)
STR
19 (+4)
WIS
14 (+2)

Huge Celestial, Neutral Good

AC 14 · Initiative +6 (16)

HP 42 (5d12 + 10)

Speed 60 ft.

Ability Score Mod Save
Str 19 +4 +6
Dex 18 +4 +6
Con 14 +2 +2
Int 7 −2 −2
Wis 14 +2 +2
Cha 10 +0 +0

Skills Perception +4

Resistances Necrotic, Radiant

Senses Darkvision 90 ft.; Passive Perception 14

Languages Celestial; understands Common, Elvish, and Sylvan but can’t speak them

CR 2 (XP 450; PB +2)

Actions

Ram. Melee Attack Roll: +6, reach 10 ft. Hit: 11 (2d6 + 4) Bludgeoning damage plus 5 (2d4) Radiant damage. If the target is a Huge or smaller creature and the elk moved 20+ feet straight toward it immediately before the hit, the target takes an extra 5 (2d4) Bludgeoning damage and has the Prone condition.

Source · SRD 5.2.1 · page 351