rpg—rules

monster

Giant Crocodile

Huge Beast, Unaligned

Armor Class
14
Hit Points
85 (9d12 + 27)
Challenge rating
5
CHA
7 (-2)
CON
17 (+3)
DEX
9 (-1)
INT
2 (-4)
STR
21 (+5)
WIS
10 (+0)

Huge Beast, Unaligned

AC 14 · Initiative −1 (9)

HP 85 (9d12 + 27)

Speed 30 ft., Swim 50 ft.

Ability Score Mod Save
Str 21 +5 +5
Dex 9 −1 −1
Con 17 +3 +3
Int 2 −4 −4
Wis 10 +0 +0
Cha 7 −2 −2

Skills Stealth +5

Senses Passive Perception 10

Languages None

CR 5 (XP 1,800; PB +3)

Traits

Hold Breath. The crocodile can hold its breath for 1 hour.

Actions

Multiattack. The crocodile makes one Bite attack and one Tail attack.

Bite. Melee Attack Roll: +8, reach 5 ft. Hit: 21 (3d10 + 5) Piercing damage. If the target is a Large or smaller creature, it has the Grappled condition (escape DC 15). While Grappled, the target has the Restrained condition and can’t be targeted by the crocodile’s Tail.

Tail. Melee Attack Roll: +8, reach 10 ft. Hit: 18 (3d8 + 5) Bludgeoning damage. If the target is a Large or smaller creature, it has the Prone condition.

Source · SRD 5.2.1 · page 350