Giant Crab
Medium Beast, Unaligned
- Armor Class
- 15
- Hit Points
- 13 (3d8)
- Challenge rating
- 1/8
- CHA
- 3 (-4)
- CON
- 11 (+0)
- DEX
- 13 (+1)
- INT
- 1 (-5)
- STR
- 13 (+1)
- WIS
- 9 (-1)
Medium Beast, Unaligned
AC 15 · Initiative +1 (11)
HP 13 (3d8)
Speed 30 ft., Swim 30 ft.
| Ability | Score | Mod | Save |
|---|---|---|---|
| Str | 13 | +1 | +1 |
| Dex | 13 | +1 | +1 |
| Con | 11 | +0 | +0 |
| Int | 1 | −5 | −5 |
| Wis | 9 | −1 | −1 |
| Cha | 3 | −4 | −4 |
Skills Stealth +3
Senses Blindsight 30 ft.; Passive Perception 9
Languages None
CR 1/8 (XP 25; PB +2)
Traits
Amphibious. The crab can breathe air and water.
Actions
Claw. Melee Attack Roll: +3, reach 5 ft. Hit: 4 (1d6 + 1) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 11) from one of two claws.
Source · SRD 5.2.1 · page 350