rpg—rules

monster

Giant Crab

Medium Beast, Unaligned

Armor Class
15
Hit Points
13 (3d8)
Challenge rating
1/8
CHA
3 (-4)
CON
11 (+0)
DEX
13 (+1)
INT
1 (-5)
STR
13 (+1)
WIS
9 (-1)

Medium Beast, Unaligned

AC 15 · Initiative +1 (11)

HP 13 (3d8)

Speed 30 ft., Swim 30 ft.

Ability Score Mod Save
Str 13 +1 +1
Dex 13 +1 +1
Con 11 +0 +0
Int 1 −5 −5
Wis 9 −1 −1
Cha 3 −4 −4

Skills Stealth +3

Senses Blindsight 30 ft.; Passive Perception 9

Languages None

CR 1/8 (XP 25; PB +2)

Traits

Amphibious. The crab can breathe air and water.

Actions

Claw. Melee Attack Roll: +3, reach 5 ft. Hit: 4 (1d6 + 1) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 11) from one of two claws.

Source · SRD 5.2.1 · page 350