rpg—rules

monster

Giant Ape

Huge Beast, Unaligned

Armor Class
12
Hit Points
168 (16d12 + 64)
Challenge rating
7
CHA
7 (-2)
CON
18 (+4)
DEX
14 (+2)
INT
5 (-3)
STR
23 (+6)
WIS
12 (+1)

Huge Beast, Unaligned

AC 12 · Initiative +5 (15)

HP 168 (16d12 + 64)

Speed 40 ft., Climb 40 ft.

Ability Score Mod Save
Str 23 +6 +6
Dex 14 +2 +2
Con 18 +4 +4
Int 5 −3 −3
Wis 12 +1 +1
Cha 7 −2 −2

Skills Athletics +9, Perception +4, Survival +4

Senses Passive Perception 14

Languages None

CR 7 (XP 2,900; PB +3)

Actions

Multiattack. The ape makes two Fist attacks.

Fist. Melee Attack Roll: +9, reach 10 ft. Hit: 22 (3d10 + 6) Bludgeoning damage.

Boulder Toss (Recharge 6). The ape hurls a boulder at a point it can see within 90 feet. Dexterity Saving Throw: DC 17, each creature in a 5-foot-radius Sphere centered on that point. Failure: 24 (7d6) Bludgeoning damage. If the target is a Large or smaller creature, it has the Prone condition. Success: Half damage only.

Bonus Actions

Leap. The ape jumps up to 30 feet by spending 10 feet of movement.

Source · SRD 5.2.1 · page 349