Ghoul
Medium Undead, Chaotic Evil
- Armor Class
- 12
- Hit Points
- 22 (5d8)
- Challenge rating
- 1
- CHA
- 6 (-2)
- CON
- 10 (+0)
- DEX
- 15 (+2)
- INT
- 7 (-2)
- STR
- 13 (+1)
- WIS
- 10 (+0)
Medium Undead, Chaotic Evil
AC 12 · Initiative +2 (12)
HP 22 (5d8)
Speed 30 ft.
| Ability | Score | Mod | Save |
|---|---|---|---|
| Str | 13 | +1 | +1 |
| Dex | 15 | +2 | +2 |
| Con | 10 | +0 | +0 |
| Int | 7 | −2 | −2 |
| Wis | 10 | +0 | +0 |
| Cha | 6 | −2 | −2 |
Immunities Poison; Charmed, Exhaustion, Poisoned
Senses Darkvision 60 ft.; Passive Perception 10
Languages Common
CR 1 (XP 200; PB +2)
Actions
Multiattack. The ghoul makes two Bite attacks.
Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Piercing damage plus 3 (1d6) Necrotic damage.
Claw. Melee Attack Roll: +4, reach 5 ft. Hit: 4 (1d4 + 2) Slashing damage. If the target is a creature that isn’t an Undead or elf, it is subjected to the following effect. Constitution Saving Throw: DC 10. Failure: The target has the Paralyzed condition until the end of its next turn.
Source · SRD 5.2.1 · page 288