rpg—rules

monster

Ghoul

Medium Undead, Chaotic Evil

Armor Class
12
Hit Points
22 (5d8)
Challenge rating
1
CHA
6 (-2)
CON
10 (+0)
DEX
15 (+2)
INT
7 (-2)
STR
13 (+1)
WIS
10 (+0)

Medium Undead, Chaotic Evil

AC 12 · Initiative +2 (12)

HP 22 (5d8)

Speed 30 ft.

Ability Score Mod Save
Str 13 +1 +1
Dex 15 +2 +2
Con 10 +0 +0
Int 7 −2 −2
Wis 10 +0 +0
Cha 6 −2 −2

Immunities Poison; Charmed, Exhaustion, Poisoned

Senses Darkvision 60 ft.; Passive Perception 10

Languages Common

CR 1 (XP 200; PB +2)

Actions

Multiattack. The ghoul makes two Bite attacks.

Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Piercing damage plus 3 (1d6) Necrotic damage.

Claw. Melee Attack Roll: +4, reach 5 ft. Hit: 4 (1d4 + 2) Slashing damage. If the target is a creature that isn’t an Undead or elf, it is subjected to the following effect. Constitution Saving Throw: DC 10. Failure: The target has the Paralyzed condition until the end of its next turn.

Source · SRD 5.2.1 · page 288