rpg—rules

monster

Ghast

Medium Undead, Chaotic Evil

Armor Class
13
Hit Points
36 (8d8)
Challenge rating
2
CHA
8 (-1)
CON
10 (+0)
DEX
17 (+3)
INT
11 (+0)
STR
16 (+3)
WIS
10 (+0)

Medium Undead, Chaotic Evil

AC 13 · Initiative +3 (13)

HP 36 (8d8)

Speed 30 ft.

Ability Score Mod Save
Str 16 +3 +3
Dex 17 +3 +3
Con 10 +0 +0
Int 11 +0 +0
Wis 10 +0 +2
Cha 8 −1 −1

Resistances Necrotic

Immunities Poison; Charmed, Exhaustion, Poisoned

Senses Darkvision 60 ft.; Passive Perception 10

Languages Common

CR 2 (XP 450; PB +2)

Traits

Stench. Constitution Saving Throw: DC 10, any creature that starts its turn in a 5-foot Emanation originating from the ghast. Failure: The target has the Poisoned condition until the start of its next turn. Success: The target is immune to this ghast’s Stench for 24 hours.

Actions

Bite. Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Piercing damage plus 9 (2d8) Necrotic damage.

Claw. Melee Attack Roll: +5, reach 5 ft. Hit: 10 (2d6 + 3) Slashing damage. If the target is a non-Undead creature, it is subjected to the following effect. Constitution Saving Throw: DC 10. Failure: The target has the Paralyzed condition until the end of its next turn.

Source · SRD 5.2.1 · page 287