rpg—rules

monster

Fire Giant

Huge Giant, Lawful Evil

Armor Class
18
Hit Points
162 (13d12 + 78)
Challenge rating
9
CHA
13 (+1)
CON
23 (+6)
DEX
9 (-1)
INT
10 (+0)
STR
25 (+7)
WIS
14 (+2)

Huge Giant, Lawful Evil

AC 18 · Initiative +3 (13)

HP 162 (13d12 + 78)

Speed 30 ft.

Ability Score Mod Save
Str 25 +7 +7
Dex 9 −1 +3
Con 23 +6 +10
Int 10 +0 +0
Wis 14 +2 +2
Cha 13 +1 +5

Skills Athletics +11, Perception +6

Immunities Fire

Senses Passive Perception 16

Languages Giant

CR 9 (XP 5,000; PB +4)

Actions

Multiattack. The giant makes two attacks, using Flame Sword or Hammer Throw in any combination.

Flame Sword. Melee Attack Roll: +11, reach 10 ft. Hit: 21 (4d6 + 7) Slashing damage plus 10 (3d6) Fire damage.

Hammer Throw. Ranged Attack Roll: +11, range 60/240 ft. Hit: 23 (3d10 + 7) Bludgeoning damage plus 4 (1d8) Fire damage, and the target is pushed up to 15 feet straight away from the giant and has Disadvantage on the next attack roll it makes before the end of its next turn.

Source · SRD 5.2.1 · page 285