rpg—rules

monster

Ettin

Large Giant, Chaotic Evil

Armor Class
12
Hit Points
85 (10d10 + 30)
Challenge rating
4
CHA
8 (-1)
CON
17 (+3)
DEX
8 (-1)
INT
6 (-2)
STR
21 (+5)
WIS
10 (+0)

Large Giant, Chaotic Evil

AC 12 · Initiative −1 (9)

HP 85 (10d10 + 30)

Speed 40 ft.

Ability Score Mod Save
Str 21 +5 +5
Dex 8 −1 −1
Con 17 +3 +3
Int 6 −2 −2
Wis 10 +0 +0
Cha 8 −1 −1

Skills Perception +4

Immunities Blinded, Charmed, Deafened, Frightened, Stunned, Unconscious

Gear Battleaxe, Morningstar

Senses Darkvision 60 ft.; Passive Perception 14

Languages Giant

CR 4 (XP 1,100; PB +2)

Actions

Multiattack. The ettin makes one Battleaxe attack and one Morningstar attack.

Battleaxe. Melee Attack Roll: +7, reach 5 ft. Hit: 14 (2d8 + 5) Slashing damage. If the target is a Large or smaller creature, it has the Prone condition.

Morningstar. Melee Attack Roll: +7, reach 5 ft. Hit: 14 (2d8 + 5) Piercing damage, and the target has Disadvantage on the next attack roll it makes before the end of its next turn.

Source · SRD 5.2.1 · page 284