rpg—rules

monster

Elephant

Huge Beast, Unaligned

Armor Class
12
Hit Points
76 (8d12 + 24)
Challenge rating
4
CHA
6 (-2)
CON
17 (+3)
DEX
9 (-1)
INT
3 (-4)
STR
22 (+6)
WIS
11 (+0)

Huge Beast, Unaligned

AC 12 · Initiative −1 (9)

HP 76 (8d12 + 24)

Speed 40 ft.

Ability Score Mod Save
Str 22 +6 +6
Dex 9 −1 −1
Con 17 +3 +3
Int 3 −4 −4
Wis 11 +0 +0
Cha 6 −2 −2

Senses Passive Perception 10

Languages None

CR 4 (XP 1,100; PB +2)

Actions

Multiattack. The elephant makes two Gore attacks.

Gore. . Melee Attack Roll: +8, reach 5 ft. Hit: 15 (2d8 + 6) Piercing damage. If the target is a Huge or smaller creature and the elephant moved 20+ feet straight toward it immediately before the hit, the target has the Prone condition.

Bonus Actions

Trample. Dexterity Saving Throw: DC 16, one creature within 5 feet that has the Prone condition. Failure: 17 (2d10 + 6) Bludgeoning damage. Success: Half damage.

Source · SRD 5.2.1 · page 348