Elephant
Huge Beast, Unaligned
- Armor Class
- 12
- Hit Points
- 76 (8d12 + 24)
- Challenge rating
- 4
- CHA
- 6 (-2)
- CON
- 17 (+3)
- DEX
- 9 (-1)
- INT
- 3 (-4)
- STR
- 22 (+6)
- WIS
- 11 (+0)
Huge Beast, Unaligned
AC 12 · Initiative −1 (9)
HP 76 (8d12 + 24)
Speed 40 ft.
| Ability | Score | Mod | Save |
|---|---|---|---|
| Str | 22 | +6 | +6 |
| Dex | 9 | −1 | −1 |
| Con | 17 | +3 | +3 |
| Int | 3 | −4 | −4 |
| Wis | 11 | +0 | +0 |
| Cha | 6 | −2 | −2 |
Senses Passive Perception 10
Languages None
CR 4 (XP 1,100; PB +2)
Actions
Multiattack. The elephant makes two Gore attacks.
Gore. . Melee Attack Roll: +8, reach 5 ft. Hit: 15 (2d8 + 6) Piercing damage. If the target is a Huge or smaller creature and the elephant moved 20+ feet straight toward it immediately before the hit, the target has the Prone condition.
Bonus Actions
Trample. Dexterity Saving Throw: DC 16, one creature within 5 feet that has the Prone condition. Failure: 17 (2d10 + 6) Bludgeoning damage. Success: Half damage.
Source · SRD 5.2.1 · page 348