rpg—rules

monster

Druid

Medium or Small Humanoid (Druid), Neutral

Armor Class
13
Hit Points
44 (8d8 + 8)
Challenge rating
2
CHA
11 (+0)
CON
13 (+1)
DEX
12 (+1)
INT
12 (+1)
STR
10 (+0)
WIS
16 (+3)

Medium or Small Humanoid (Druid), Neutral

AC 13 · Initiative +1 (11)

HP 44 (8d8 + 8)

Speed 30 ft.

Ability Score Mod Save
Str 10 +0 +0
Dex 12 +1 +1
Con 13 +1 +1
Int 12 +1 +1
Wis 16 +3 +3
Cha 11 +0 +0

Skills Medicine +5, Nature +3, Perception +5

Gear Studded Leather Armor

Senses Passive Perception 15

Languages Common, Druidic, Sylvan

CR 2 (XP 450; PB +2)

Actions

Multiattack. The druid makes two attacks, using Vine Staff or Verdant Wisp in any combination.

Vine Staff. Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Bludgeoning damage plus 2 (1d4) Poison damage.

Verdant Wisp. Ranged Attack Roll: +5, range 90 ft. Hit: 10 (3d6) Radiant damage.

Spellcasting. The druid casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 13):

Source · SRD 5.2.1 · page 282