Druid
Medium or Small Humanoid (Druid), Neutral
- Armor Class
- 13
- Hit Points
- 44 (8d8 + 8)
- Challenge rating
- 2
- CHA
- 11 (+0)
- CON
- 13 (+1)
- DEX
- 12 (+1)
- INT
- 12 (+1)
- STR
- 10 (+0)
- WIS
- 16 (+3)
Medium or Small Humanoid (Druid), Neutral
AC 13 · Initiative +1 (11)
HP 44 (8d8 + 8)
Speed 30 ft.
| Ability | Score | Mod | Save |
|---|---|---|---|
| Str | 10 | +0 | +0 |
| Dex | 12 | +1 | +1 |
| Con | 13 | +1 | +1 |
| Int | 12 | +1 | +1 |
| Wis | 16 | +3 | +3 |
| Cha | 11 | +0 | +0 |
Skills Medicine +5, Nature +3, Perception +5
Gear Studded Leather Armor
Senses Passive Perception 15
Languages Common, Druidic, Sylvan
CR 2 (XP 450; PB +2)
Actions
Multiattack. The druid makes two attacks, using Vine Staff or Verdant Wisp in any combination.
Vine Staff. Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Bludgeoning damage plus 2 (1d4) Poison damage.
Verdant Wisp. Ranged Attack Roll: +5, range 90 ft. Hit: 10 (3d6) Radiant damage.
Spellcasting. The druid casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 13):
-
At Will: Druidcraft, Speak with Animals
-
2/Day Each: Entangle, Thunderwave
-
1/Day Each: Animal Messenger, Longstrider, Moonbeam
Source · SRD 5.2.1 · page 282