rpg—rules

monster

Dretch

Small Fiend (Demon), Chaotic Evil

Armor Class
11
Hit Points
18 (4d6 + 4)
Challenge rating
1/4
CHA
3 (-4)
CON
12 (+1)
DEX
11 (+0)
INT
5 (-3)
STR
12 (+1)
WIS
8 (-1)

Small Fiend (Demon), Chaotic Evil

AC 11 · Initiative +0 (10)

HP 18 (4d6 + 4)

Speed 20 ft.

Ability Score Mod Save
Str 12 +1 +1
Dex 11 +0 +0
Con 12 +1 +1
Int 5 −3 −3
Wis 8 −1 −1
Cha 3 −4 −4

Resistances Cold, Fire, Lightning

Immunities Poison; Poisoned

Senses Darkvision 60 ft.; Passive Perception 9

Languages Abyssal; telepathy 60 ft. (works only with creatures that understand Abyssal)

CR 1/4 (XP 50; PB +2)

Actions

Rend. Melee Attack Roll: +3, reach 5 ft. Hit: 4 (1d6 + 1) Slashing damage.

Fetid Cloud (1/Day). Constitution Saving Throw: DC 11, each creature in a 10-foot Emanation originating from the dretch. Failure: The target has the Poisoned condition until the end of its next turn. While Poisoned, the creature can take either an action or a Bonus Action on its turn, not both, and it can’t take Reactions.

Source · SRD 5.2.1 · page 281