Dretch
Small Fiend (Demon), Chaotic Evil
- Armor Class
- 11
- Hit Points
- 18 (4d6 + 4)
- Challenge rating
- 1/4
- CHA
- 3 (-4)
- CON
- 12 (+1)
- DEX
- 11 (+0)
- INT
- 5 (-3)
- STR
- 12 (+1)
- WIS
- 8 (-1)
Small Fiend (Demon), Chaotic Evil
AC 11 · Initiative +0 (10)
HP 18 (4d6 + 4)
Speed 20 ft.
| Ability | Score | Mod | Save |
|---|---|---|---|
| Str | 12 | +1 | +1 |
| Dex | 11 | +0 | +0 |
| Con | 12 | +1 | +1 |
| Int | 5 | −3 | −3 |
| Wis | 8 | −1 | −1 |
| Cha | 3 | −4 | −4 |
Resistances Cold, Fire, Lightning
Immunities Poison; Poisoned
Senses Darkvision 60 ft.; Passive Perception 9
Languages Abyssal; telepathy 60 ft. (works only with creatures that understand Abyssal)
CR 1/4 (XP 50; PB +2)
Actions
Rend. Melee Attack Roll: +3, reach 5 ft. Hit: 4 (1d6 + 1) Slashing damage.
Fetid Cloud (1/Day). Constitution Saving Throw: DC 11, each creature in a 10-foot Emanation originating from the dretch. Failure: The target has the Poisoned condition until the end of its next turn. While Poisoned, the creature can take either an action or a Bonus Action on its turn, not both, and it can’t take Reactions.
Source · SRD 5.2.1 · page 281