Dire Wolf
Large Beast, Unaligned
- Armor Class
- 14
- Hit Points
- 22 (3d10 + 6)
- Challenge rating
- 1
- CHA
- 7 (-2)
- CON
- 15 (+2)
- DEX
- 15 (+2)
- INT
- 3 (-4)
- STR
- 17 (+3)
- WIS
- 12 (+1)
Large Beast, Unaligned
AC 14 · Initiative +2 (12)
HP 22 (3d10 + 6)
Speed 50 ft.
| Ability | Score | Mod | Save |
|---|---|---|---|
| Str | 17 | +3 | +3 |
| Dex | 15 | +2 | +2 |
| Con | 15 | +2 | +2 |
| Int | 3 | −4 | −4 |
| Wis | 12 | +1 | +1 |
| Cha | 7 | −2 | −2 |
Skills Perception +5, Stealth +4
Senses Darkvision 60 ft.; Passive Perception 15
Languages None
CR 1 (XP 200; PB +2)
Traits
Pack Tactics. The wolf has Advantage on an attack roll against a creature if at least one of the wolf’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.
Actions
Bite. Melee Attack Roll: +5, reach 5 ft. Hit: 8 (1d10 + 3) Piercing damage. If the target is a Large or smaller creature, it has the Prone condition.
Source · SRD 5.2.1 · page 347