rpg—rules

monster

Dire Wolf

Large Beast, Unaligned

Armor Class
14
Hit Points
22 (3d10 + 6)
Challenge rating
1
CHA
7 (-2)
CON
15 (+2)
DEX
15 (+2)
INT
3 (-4)
STR
17 (+3)
WIS
12 (+1)

Large Beast, Unaligned

AC 14 · Initiative +2 (12)

HP 22 (3d10 + 6)

Speed 50 ft.

Ability Score Mod Save
Str 17 +3 +3
Dex 15 +2 +2
Con 15 +2 +2
Int 3 −4 −4
Wis 12 +1 +1
Cha 7 −2 −2

Skills Perception +5, Stealth +4

Senses Darkvision 60 ft.; Passive Perception 15

Languages None

CR 1 (XP 200; PB +2)

Traits

Pack Tactics. The wolf has Advantage on an attack roll against a creature if at least one of the wolf’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.

Actions

Bite. Melee Attack Roll: +5, reach 5 ft. Hit: 8 (1d10 + 3) Piercing damage. If the target is a Large or smaller creature, it has the Prone condition.

Source · SRD 5.2.1 · page 347