Death Dog
Medium Monstrosity, Neutral Evil
- Armor Class
- 12
- Hit Points
- 39 (6d8 + 12)
- Challenge rating
- 1
- CHA
- 6 (-2)
- CON
- 14 (+2)
- DEX
- 14 (+2)
- INT
- 3 (-4)
- STR
- 15 (+2)
- WIS
- 13 (+1)
Medium Monstrosity, Neutral Evil
AC 12 · Initiative +2 (12)
HP 39 (6d8 + 12)
Speed 40 ft.
| Ability | Score | Mod | Save |
|---|---|---|---|
| Str | 15 | +2 | +2 |
| Dex | 14 | +2 | +2 |
| Con | 14 | +2 | +2 |
| Int | 3 | −4 | −4 |
| Wis | 13 | +1 | +1 |
| Cha | 6 | −2 | −2 |
Skills Perception +5, Stealth +4
Immunities Blinded, Charmed, Deafened, Frightened, Stunned, Unconscious
Senses Darkvision 120 ft.; Passive Perception 15
Languages None
CR 1 (XP 200; PB +2)
Actions
Multiattack. The death dog makes two Bite attacks.
Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 4 (1d4 + 2) Piercing damage. If the target is a creature, it is subjected to the following effect. Constitution Saving Throw: DC 12. First Failure: The target has the Poisoned condition. While Poisoned, the target’s Hit Point maximum doesn’t return to normal when finishing a Long Rest, and it repeats the save every 24 hours that elapse, ending the effect on itself on a success. Subsequent Failures: The Poisoned target’s Hit Point maximum decreases by 5 (1d10).
Source · SRD 5.2.1 · page 279