rpg—rules

monster

Death Dog

Medium Monstrosity, Neutral Evil

Armor Class
12
Hit Points
39 (6d8 + 12)
Challenge rating
1
CHA
6 (-2)
CON
14 (+2)
DEX
14 (+2)
INT
3 (-4)
STR
15 (+2)
WIS
13 (+1)

Medium Monstrosity, Neutral Evil

AC 12 · Initiative +2 (12)

HP 39 (6d8 + 12)

Speed 40 ft.

Ability Score Mod Save
Str 15 +2 +2
Dex 14 +2 +2
Con 14 +2 +2
Int 3 −4 −4
Wis 13 +1 +1
Cha 6 −2 −2

Skills Perception +5, Stealth +4

Immunities Blinded, Charmed, Deafened, Frightened, Stunned, Unconscious

Senses Darkvision 120 ft.; Passive Perception 15

Languages None

CR 1 (XP 200; PB +2)

Actions

Multiattack. The death dog makes two Bite attacks.

Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 4 (1d4 + 2) Piercing damage. If the target is a creature, it is subjected to the following effect. Constitution Saving Throw: DC 12. First Failure: The target has the Poisoned condition. While Poisoned, the target’s Hit Point maximum doesn’t return to normal when finishing a Long Rest, and it repeats the save every 24 hours that elapse, ending the effect on itself on a success. Subsequent Failures: The Poisoned target’s Hit Point maximum decreases by 5 (1d10).

Source · SRD 5.2.1 · page 279