rpg—rules

monster

Cultist

Medium or Small Humanoid, Neutral

Armor Class
12
Hit Points
9 (2d8)
Challenge rating
1/8
CHA
10 (+0)
CON
10 (+0)
DEX
12 (+1)
INT
10 (+0)
STR
11 (+0)
WIS
11 (+0)

Medium or Small Humanoid, Neutral

AC 12 · Initiative +1 (11)

HP 9 (2d8)

Speed 30 ft.

Ability Score Mod Save
Str 11 +0 +0
Dex 12 +1 +1
Con 10 +0 +0
Int 10 +0 +0
Wis 11 +0 +2
Cha 10 +0 +0

Skills Deception +2, Religion +2

Gear Leather Armor, Sickle

Senses Passive Perception 10

Languages Common

CR 1/8 (XP 25; PB +2)

Actions

Ritual Sickle. Melee Attack Roll: +3, reach 5 ft. Hit: 3 (1d4 + 1) Slashing damage plus 1 Necrotic damage.

Source · SRD 5.2.1 · page 278