Crocodile
Large Beast, Unaligned
- Armor Class
- 12
- Hit Points
- 13 (2d10 + 2)
- Challenge rating
- 1/2
- CHA
- 5 (-3)
- CON
- 13 (+1)
- DEX
- 10 (+0)
- INT
- 2 (-4)
- STR
- 15 (+2)
- WIS
- 10 (+0)
Large Beast, Unaligned
AC 12 · Initiative +0 (10)
HP 13 (2d10 + 2)
Speed 20 ft., Swim 30 ft.
| Ability | Score | Mod | Save |
|---|---|---|---|
| Str | 15 | +2 | +2 |
| Dex | 10 | +0 | +0 |
| Con | 13 | +1 | +3 |
| Int | 2 | −4 | −4 |
| Wis | 10 | +0 | +0 |
| Cha | 5 | −3 | −3 |
Skills Stealth +2
Senses Passive Perception 10
Languages None
CR 1/2 (XP 100; PB +2)
Traits
Hold Breath. The crocodile can hold its breath for 1 hour.
Actions
Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 6 (1d8 + 2) Piercing damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 12). While Grappled, the target has the Restrained condition.
Source · SRD 5.2.1 · page 347