rpg—rules

monster

Crocodile

Large Beast, Unaligned

Armor Class
12
Hit Points
13 (2d10 + 2)
Challenge rating
1/2
CHA
5 (-3)
CON
13 (+1)
DEX
10 (+0)
INT
2 (-4)
STR
15 (+2)
WIS
10 (+0)

Large Beast, Unaligned

AC 12 · Initiative +0 (10)

HP 13 (2d10 + 2)

Speed 20 ft., Swim 30 ft.

Ability Score Mod Save
Str 15 +2 +2
Dex 10 +0 +0
Con 13 +1 +3
Int 2 −4 −4
Wis 10 +0 +0
Cha 5 −3 −3

Skills Stealth +2

Senses Passive Perception 10

Languages None

CR 1/2 (XP 100; PB +2)

Traits

Hold Breath. The crocodile can hold its breath for 1 hour.

Actions

Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 6 (1d8 + 2) Piercing damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 12). While Grappled, the target has the Restrained condition.

Source · SRD 5.2.1 · page 347