Copper Dragon Wyrmling
Medium Dragon (Metallic), Chaotic Good
- Armor Class
- 16
- Hit Points
- 22 (4d8 + 4)
- Challenge rating
- 1
- CHA
- 13 (+1)
- CON
- 13 (+1)
- DEX
- 12 (+1)
- INT
- 14 (+2)
- STR
- 15 (+2)
- WIS
- 11 (+0)
Medium Dragon (Metallic), Chaotic Good
AC 16 · Initiative +3 (13)
HP 22 (4d8 + 4)
Speed 30 ft., Climb 30 ft., Fly 60 ft.
| Ability | Score | Mod | Save |
|---|---|---|---|
| Str | 15 | +2 | +2 |
| Dex | 12 | +1 | +3 |
| Con | 13 | +1 | +1 |
| Int | 14 | +2 | +2 |
| Wis | 11 | +0 | +2 |
| Cha | 13 | +1 | +1 |
Skills Perception +4, Stealth +3
Immunities Acid
Senses Blindsight 10 ft., Darkvision 60 ft.; Passive Perception 14
Languages Draconic
CR 1 (XP 200; PB +2)
Actions
Rend. Melee Attack Roll: +4, reach 5 ft. Hit: 7 (1d10 + 2) Slashing damage.
Acid Breath (Recharge 5–6). . Dexterity Saving Throw: DC 11, each creature in a 20-foot-long, 5-foot-wide Line. Failure: 18 (4d8) Acid damage. Success: Half damage.
Slowing Breath. Constitution Saving Throw: DC 11, each creature in a 15-foot Cone. Failure: The target can’t take Reactions; its Speed is halved; and it can take either an action or a Bonus Action on its turn, not both. This effect lasts until the end of its next turn.
Source · SRD 5.2.1 · page 275