rpg—rules

monster

Copper Dragon Wyrmling

Medium Dragon (Metallic), Chaotic Good

Armor Class
16
Hit Points
22 (4d8 + 4)
Challenge rating
1
CHA
13 (+1)
CON
13 (+1)
DEX
12 (+1)
INT
14 (+2)
STR
15 (+2)
WIS
11 (+0)

Medium Dragon (Metallic), Chaotic Good

AC 16 · Initiative +3 (13)

HP 22 (4d8 + 4)

Speed 30 ft., Climb 30 ft., Fly 60 ft.

Ability Score Mod Save
Str 15 +2 +2
Dex 12 +1 +3
Con 13 +1 +1
Int 14 +2 +2
Wis 11 +0 +2
Cha 13 +1 +1

Skills Perception +4, Stealth +3

Immunities Acid

Senses Blindsight 10 ft., Darkvision 60 ft.; Passive Perception 14

Languages Draconic

CR 1 (XP 200; PB +2)

Actions

Rend. Melee Attack Roll: +4, reach 5 ft. Hit: 7 (1d10 + 2) Slashing damage.

Acid Breath (Recharge 5–6). . Dexterity Saving Throw: DC 11, each creature in a 20-foot-long, 5-foot-wide Line. Failure: 18 (4d8) Acid damage. Success: Half damage.

Slowing Breath. Constitution Saving Throw: DC 11, each creature in a 15-foot Cone. Failure: The target can’t take Reactions; its Speed is halved; and it can take either an action or a Bonus Action on its turn, not both. This effect lasts until the end of its next turn.

Source · SRD 5.2.1 · page 275