rpg—rules

monster

Commoner

Medium or Small Humanoid, Neutral

Armor Class
10
Hit Points
4 (1d8)
Challenge rating
0
CHA
10 (+0)
CON
10 (+0)
DEX
10 (+0)
INT
10 (+0)
STR
10 (+0)
WIS
10 (+0)

Medium or Small Humanoid, Neutral

AC 10 · Initiative +0 (10)

HP 4 (1d8)

Speed 30 ft.

Ability Score Mod Save
Str 10 +0 +0
Dex 10 +0 +0
Con 10 +0 +0
Int 10 +0 +0
Wis 10 +0 +0
Cha 10 +0 +0

Gear Club

Senses Passive Perception 10

Languages Common

CR 0 (XP 10; PB +2)

Traits

Training. The commoner has proficiency in one skill of the GM’s choice and has Advantage whenever it makes an ability check using that skill.

Actions

Club. Melee Attack Roll: +2, reach 5 ft. Hit: 2 (1d4) Bludgeoning damage.

Source · SRD 5.2.1 · page 275