Commoner
Medium or Small Humanoid, Neutral
- Armor Class
- 10
- Hit Points
- 4 (1d8)
- Challenge rating
- 0
- CHA
- 10 (+0)
- CON
- 10 (+0)
- DEX
- 10 (+0)
- INT
- 10 (+0)
- STR
- 10 (+0)
- WIS
- 10 (+0)
Medium or Small Humanoid, Neutral
AC 10 · Initiative +0 (10)
HP 4 (1d8)
Speed 30 ft.
| Ability | Score | Mod | Save |
|---|---|---|---|
| Str | 10 | +0 | +0 |
| Dex | 10 | +0 | +0 |
| Con | 10 | +0 | +0 |
| Int | 10 | +0 | +0 |
| Wis | 10 | +0 | +0 |
| Cha | 10 | +0 | +0 |
Gear Club
Senses Passive Perception 10
Languages Common
CR 0 (XP 10; PB +2)
Traits
Training. The commoner has proficiency in one skill of the GM’s choice and has Advantage whenever it makes an ability check using that skill.
Actions
Club. Melee Attack Roll: +2, reach 5 ft. Hit: 2 (1d4) Bludgeoning damage.
Source · SRD 5.2.1 · page 275