rpg—rules

monster

Centaur Trooper

Large Fey, Neutral Good

Armor Class
16
Hit Points
45 (6d10 + 12)
Challenge rating
2
CHA
11 (+0)
CON
14 (+2)
DEX
14 (+2)
INT
9 (-1)
STR
18 (+4)
WIS
13 (+1)

Large Fey, Neutral Good

AC 16 · Initiative +2 (12)

HP 45 (6d10 + 12)

Speed 50 ft.

Ability Score Mod Save
Str 18 +4 +4
Dex 14 +2 +2
Con 14 +2 +2
Int 9 −1 −1
Wis 13 +1 +1
Cha 11 +0 +0

Skills Athletics +6, Perception +3

Gear Breastplate, Longbow, Pike

Senses Passive Perception 13

Languages Elvish, Sylvan

CR 2 (XP 450; PB +2)

Actions

Multiattack. The centaur makes two attacks, using Pike or Longbow in any combination.

Pike. Melee Attack Roll: +6, reach 10 ft. Hit: 9 (1d10 + 4) Piercing damage.

Longbow. Ranged Attack Roll: +4, range 150/600 ft. Hit: 6 (1d8 + 2) Piercing damage.

Bonus Actions

Trampling Charge (Recharge 5–6). The centaur moves up to its Speed without provoking Opportunity Attacks and can move through the spaces of Medium or smaller creatures. Each creature whose space the centaur enters is targeted once by the following effect. Strength Saving Throw: DC 14. Failure: 7 (1d6 + 4) Bludgeoning damage, and the target has the Prone condition.

Source · SRD 5.2.1 · page 272