rpg—rules

monster

Bugbear Warrior

Medium Fey (Goblinoid), Chaotic Evil

Armor Class
14
Hit Points
33 (6d8 + 6)
Challenge rating
1
CHA
9 (-1)
CON
13 (+1)
DEX
14 (+2)
INT
8 (-1)
STR
15 (+2)
WIS
11 (+0)

Medium Fey (Goblinoid), Chaotic Evil

AC 14 · Initiative +2 (12)

HP 33 (6d8 + 6)

Speed 30 ft.

Ability Score Mod Save
Str 15 +2 +2
Dex 14 +2 +2
Con 13 +1 +1
Int 8 −1 −1
Wis 11 +0 +0
Cha 9 −1 −1

Skills Stealth +6, Survival +2

Gear Hide Armor, Light Hammers (3)

Senses Darkvision 60 ft.; Passive Perception 10

Languages Common, Goblin

CR 1 (XP 200; PB +2)

Traits

Abduct. The bugbear needn’t spend extra movement to move a creature it is grappling.

Actions

Grab. Melee Attack Roll: +4, reach 10 ft. Hit: 9 (2d6 + 2) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 12).

Light Hammer. Melee or Ranged Attack Roll: +4 (with Advantage if the target is Grappled by the bugbear), reach 10 ft. or range 20/60 ft. Hit: 9 (3d4 + 2) Bludgeoning damage.

Source · SRD 5.2.1 · page 272