rpg—rules

monster

Bugbear Stalker

Medium Fey (Goblinoid), Chaotic Evil

Armor Class
15
Hit Points
65 (10d8 + 20)
Challenge rating
3
CHA
11 (+0)
CON
14 (+2)
DEX
14 (+2)
INT
11 (+0)
STR
17 (+3)
WIS
12 (+1)

Medium Fey (Goblinoid), Chaotic Evil

AC 15 · Initiative +2 (12)

HP 65 (10d8 + 20)

Speed 30 ft.

Ability Score Mod Save
Str 17 +3 +3
Dex 14 +2 +2
Con 14 +2 +4
Int 11 +0 +0
Wis 12 +1 +3
Cha 11 +0 +0

Skills Stealth +6, Survival +3

Gear Chain Shirt, Javelins (6), Morningstar

Senses Darkvision 60 ft.; Passive Perception 11

Languages Common, Goblin

CR 3 (XP 700; PB +2)

Traits

Abduct. The bugbear needn’t spend extra movement to move a creature it is grappling.

Actions

Multiattack. The bugbear makes two Javelin or Morningstar attacks.

Javelin. Melee or Ranged Attack Roll: +5, reach 10 ft. or range 30/120 ft. Hit: 13 (3d6 + 3) Piercing damage.

Morningstar. Melee Attack Roll: +5 (with Advantage if the target is Grappled by the bugbear), reach 10 ft. Hit: 12 (2d8 + 3) Piercing damage.

Bonus Actions

Quick Grapple. Dexterity Saving Throw: DC 13, one Medium or smaller creature the bugbear can see within 10 feet. Failure: The target has the Grappled condition (escape DC 13).

Source · SRD 5.2.1 · page 271