rpg—rules

monster

Bone Devil

Large Fiend (Devil), Lawful Evil

Armor Class
16
Hit Points
161 (17d10 + 68)
Challenge rating
9
CHA
16 (+3)
CON
18 (+4)
DEX
16 (+3)
INT
13 (+1)
STR
18 (+4)
WIS
14 (+2)

Large Fiend (Devil), Lawful Evil

AC 16 · Initiative +7 (17)

HP 161 (17d10 + 68)

Speed 40 ft., Fly 40 ft.

Ability Score Mod Save
Str 18 +4 +8
Dex 16 +3 +3
Con 18 +4 +4
Int 13 +1 +5
Wis 14 +2 +6
Cha 16 +3 +7

Skills Deception +7, Insight +6

Resistances Cold

Immunities Fire, Poison; Poisoned

Senses Darkvision 120 ft. (unimpeded by magical Darkness); Passive Perception 12

Languages Infernal; telepathy 120 ft.

CR 9 (XP 5,000; PB +4)

Traits

Diabolical Restoration. If the devil dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.

Magic Resistance. The devil has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The devil makes two Claw attacks and one Infernal Sting attack.

Claw. Melee Attack Roll: +8, reach 10 ft. Hit: 13 (2d8 + 4) Slashing damage.

Infernal Sting. Melee Attack Roll: +8, reach 10 ft. Hit: 15 (2d10 + 4) Piercing damage plus 18 (4d8) Poison damage, and the target has the Poisoned condition until the start of the devil’s next turn. While Poisoned, the target can’t regain Hit Points.

Source · SRD 5.2.1 · page 267