Blood Hawk
Small Beast, Unaligned
- Armor Class
- 12
- Hit Points
- 7 (2d6)
- Challenge rating
- 1/8
- CHA
- 5 (-3)
- CON
- 10 (+0)
- DEX
- 14 (+2)
- INT
- 3 (-4)
- STR
- 6 (-2)
- WIS
- 14 (+2)
Small Beast, Unaligned
AC 12 · Initiative +2 (12)
HP 7 (2d6)
Speed 10 ft., Fly 60 ft.
| Ability | Score | Mod | Save |
|---|---|---|---|
| Str | 6 | −2 | −2 |
| Dex | 14 | +2 | +2 |
| Con | 10 | +0 | +0 |
| Int | 3 | −4 | −4 |
| Wis | 14 | +2 | +2 |
| Cha | 5 | −3 | −3 |
Skills Perception +6
Senses Passive Perception 16
Languages None
CR 1/8 (XP 25; PB +2)
Traits
Pack Tactics. The hawk has Advantage on an attack roll against a creature if at least one of the hawk’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.
Actions
Beak. Melee Attack Roll: +4, reach 5 ft. Hit: 4 (1d4 + 2) Piercing damage, or 6 (1d8 + 2) Piercing damage if the target is Bloodied.
Source · SRD 5.2.1 · page 345