rpg—rules

monster

Blood Hawk

Small Beast, Unaligned

Armor Class
12
Hit Points
7 (2d6)
Challenge rating
1/8
CHA
5 (-3)
CON
10 (+0)
DEX
14 (+2)
INT
3 (-4)
STR
6 (-2)
WIS
14 (+2)

Small Beast, Unaligned

AC 12 · Initiative +2 (12)

HP 7 (2d6)

Speed 10 ft., Fly 60 ft.

Ability Score Mod Save
Str 6 −2 −2
Dex 14 +2 +2
Con 10 +0 +0
Int 3 −4 −4
Wis 14 +2 +2
Cha 5 −3 −3

Skills Perception +6

Senses Passive Perception 16

Languages None

CR 1/8 (XP 25; PB +2)

Traits

Pack Tactics. The hawk has Advantage on an attack roll against a creature if at least one of the hawk’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.

Actions

Beak. Melee Attack Roll: +4, reach 5 ft. Hit: 4 (1d4 + 2) Piercing damage, or 6 (1d8 + 2) Piercing damage if the target is Bloodied.

Source · SRD 5.2.1 · page 345