rpg—rules

monster

Berserker

Medium or Small Humanoid, Neutral

Armor Class
13
Hit Points
67 (9d8 + 27)
Challenge rating
2
CHA
9 (-1)
CON
17 (+3)
DEX
12 (+1)
INT
9 (-1)
STR
16 (+3)
WIS
11 (+0)

Medium or Small Humanoid, Neutral

AC 13 · Initiative +1 (11)

HP 67 (9d8 + 27)

Speed 30 ft.

Ability Score Mod Save
Str 16 +3 +3
Dex 12 +1 +1
Con 17 +3 +3
Int 9 −1 −1
Wis 11 +0 +0
Cha 9 −1 −1

Gear Greataxe, Hide Armor

Senses Passive Perception 10

Languages Common

CR 2 (XP 450; PB +2)

Traits

Bloodied Frenzy. While Bloodied, the berserker has Advantage on attack rolls and saving throws.

Actions

Greataxe. Melee Attack Roll: +5, reach 5 ft. Hit: 9 (1d12 + 3) Slashing damage.

Source · SRD 5.2.1 · page 263