rpg—rules

monster

Bandit

Medium or Small Humanoid, Neutral

Armor Class
12
Hit Points
11 (2d8 + 2)
Challenge rating
1/8
CHA
10 (+0)
CON
12 (+1)
DEX
12 (+1)
INT
10 (+0)
STR
11 (+0)
WIS
10 (+0)

Medium or Small Humanoid, Neutral

AC 12 · Initiative +1 (11)

HP 11 (2d8 + 2)

Speed 30 ft.

Ability Score Mod Save
Str 11 +0 +0
Dex 12 +1 +1
Con 12 +1 +1
Int 10 +0 +0
Wis 10 +0 +0
Cha 10 +0 +0

Gear Leather Armor, Light Crossbow, Scimitar

Senses Passive Perception 10

Languages Common, Thieves’ Cant

CR 1/8 (XP 25; PB +2)

Actions

Scimitar. Melee Attack Roll: +3, reach 5 ft. Hit: 4 (1d6 + 1) Slashing damage.

Light Crossbow. Ranged Attack Roll: +3, range 80/320 ft. Hit: 5 (1d8 + 1) Piercing damage.

Source · SRD 5.2.1 · page 261