Bandit Captain
Medium or Small Humanoid, Neutral
- Armor Class
- 15
- Hit Points
- 52 (8d8 + 16)
- Challenge rating
- 2
- CHA
- 14 (+2)
- CON
- 14 (+2)
- DEX
- 16 (+3)
- INT
- 14 (+2)
- STR
- 15 (+2)
- WIS
- 11 (+0)
Medium or Small Humanoid, Neutral
AC 15 · Initiative +3 (13)
HP 52 (8d8 + 16)
Speed 30 ft.
| Ability | Score | Mod | Save |
|---|---|---|---|
| Str | 15 | +2 | +4 |
| Dex | 16 | +3 | +5 |
| Con | 14 | +2 | +2 |
| Int | 14 | +2 | +2 |
| Wis | 11 | +0 | +2 |
| Cha | 14 | +2 | +2 |
Skills Athletics +4, Deception +4
Gear Pistol, Scimitar, Studded Leather Armor
Senses Passive Perception 10
Languages Common, Thieves’ Cant
CR 2 (XP 450; PB +2)
Actions
Multiattack. The bandit makes two attacks, using Scimitar and Pistol in any combination.
Scimitar. Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Slashing damage.
Pistol. Ranged Attack Roll: +5, range 30/90 ft. Hit: 8 (1d10 + 3) Piercing damage.
Reactions
Parry. Trigger: The bandit is hit by a melee attack roll while holding a weapon. Response: The bandit adds 2 to its AC against that attack, possibly causing it to miss.
Source · SRD 5.2.1 · page 261