Baboon
Small Beast, Unaligned
- Armor Class
- 12
- Hit Points
- 3 (1d6)
- Challenge rating
- 0
- CHA
- 6 (-2)
- CON
- 11 (+0)
- DEX
- 14 (+2)
- INT
- 4 (-3)
- STR
- 8 (-1)
- WIS
- 12 (+1)
Small Beast, Unaligned
AC 12 · Initiative +2 (12)
HP 3 (1d6)
Speed 30 ft., Climb 30 ft.
| Ability | Score | Mod | Save |
|---|---|---|---|
| Str | 8 | −1 | −1 |
| Dex | 14 | +2 | +2 |
| Con | 11 | +0 | +0 |
| Int | 4 | −3 | −3 |
| Wis | 12 | +1 | +1 |
| Cha | 6 | −2 | −2 |
Senses Passive Perception 11
Languages None
CR 0 (XP 10; PB +2)
Traits
Pack Tactics. The baboon has Advantage on an attack roll against a creature if at least one of the baboon’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.
Actions
Bite. Melee Attack Roll: +1, reach 5 ft. Hit: 1 (1d4 − 1) Piercing damage.
Source · SRD 5.2.1 · page 345