rpg—rules

monster

Baboon

Small Beast, Unaligned

Armor Class
12
Hit Points
3 (1d6)
Challenge rating
0
CHA
6 (-2)
CON
11 (+0)
DEX
14 (+2)
INT
4 (-3)
STR
8 (-1)
WIS
12 (+1)

Small Beast, Unaligned

AC 12 · Initiative +2 (12)

HP 3 (1d6)

Speed 30 ft., Climb 30 ft.

Ability Score Mod Save
Str 8 −1 −1
Dex 14 +2 +2
Con 11 +0 +0
Int 4 −3 −3
Wis 12 +1 +1
Cha 6 −2 −2

Senses Passive Perception 11

Languages None

CR 0 (XP 10; PB +2)

Traits

Pack Tactics. The baboon has Advantage on an attack roll against a creature if at least one of the baboon’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.

Actions

Bite. Melee Attack Roll: +1, reach 5 ft. Hit: 1 (1d4 − 1) Piercing damage.

Source · SRD 5.2.1 · page 345