rpg—rules

monster

Azer Sentinel

Medium Elemental, Lawful Neutral

Armor Class
17
Hit Points
39 (6d8 + 12)
Challenge rating
2
CHA
10 (+0)
CON
15 (+2)
DEX
12 (+1)
INT
12 (+1)
STR
17 (+3)
WIS
13 (+1)

Medium Elemental, Lawful Neutral

AC 17 · Initiative +1 (11)

HP 39 (6d8 + 12)

Speed 30 ft.

Ability Score Mod Save
Str 17 +3 +3
Dex 12 +1 +1
Con 15 +2 +4
Int 12 +1 +1
Wis 13 +1 +1
Cha 10 +0 +0

Immunities Fire, Poison; Poisoned

Senses Passive Perception 11

Languages Primordial (Ignan)

CR 2 (XP 450; PB +2)

Traits

Fire Aura. At the end of each of the azer’s turns, each creature of the azer’s choice in a 5-foot Emanation originating from the azer takes 5 (1d10) Fire damage unless the azer has the Incapacitated condition.

Illumination. The azer sheds Bright Light in a 10-foot radius and Dim Light for an additional 10 feet.

Actions

Burning Hammer. Melee Attack Roll: +5, reach 5 ft. Hit: 8 (1d10 + 3) Bludgeoning damage plus 3 (1d6) Fire damage.

Source · SRD 5.2.1 · page 261