rpg—rules

monster

Ankheg

Large Monstrosity, Unaligned

Armor Class
14
Hit Points
45 (6d10 + 12)
Challenge rating
2
CHA
6 (-2)
CON
14 (+2)
DEX
11 (+0)
INT
1 (-5)
STR
17 (+3)
WIS
13 (+1)

Large Monstrosity, Unaligned

AC 14 · Initiative +0 (10)

HP 45 (6d10 + 12)

Speed 30 ft., Burrow 10 ft.

Ability Score Mod Save
Str 17 +3 +3
Dex 11 +0 +0
Con 14 +2 +2
Int 1 −5 −5
Wis 13 +1 +1
Cha 6 −2 −2

Senses Darkvision 60 ft., Tremorsense 60 ft.; Passive Perception 11

Languages None

CR 2 (XP 450; PB +2)

Traits

Tunneler. The ankheg can burrow through solid rock at half its Burrow Speed and leaves a 10-foot-diameter tunnel in its wake.

Actions

Bite. Melee Attack Roll: +5 (with Advantage if the target is Grappled by the ankheg), reach 5 ft. Hit: 10 (2d6 + 3) Slashing damage plus 3 (1d6) Acid damage. If the target is a Large or smaller creature, it has the Grappled condition (escape DC 13).

Acid Spray (Recharge 6). Dexterity Saving Throw: DC 12, each creature in a 30-foot-long, 5-foot-wide Line. Failure: 14 (4d6) Acid damage. Success: Half damage.

Source · SRD 5.2.1 · page 259