Air Elemental
Large Elemental, Neutral
- Armor Class
- 15
- Hit Points
- 90 (12d10 + 24)
- Challenge rating
- 5
- CHA
- 6 (-2)
- CON
- 14 (+2)
- DEX
- 20 (+5)
- INT
- 6 (-2)
- STR
- 14 (+2)
- WIS
- 10 (+0)
Large Elemental, Neutral
AC 15 · Initiative +5 (15)
HP 90 (12d10 + 24)
Speed 10 ft., Fly 90 ft. (hover)
| Ability | Score | Mod | Save |
|---|---|---|---|
| Str | 14 | +2 | +2 |
| Dex | 20 | +5 | +5 |
| Con | 14 | +2 | +2 |
| Int | 6 | −2 | −2 |
| Wis | 10 | +0 | +0 |
| Cha | 6 | −2 | −2 |
Resistances Bludgeoning, Lightning, Piercing, Slashing
Immunities Poison, Thunder; Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious
Senses Darkvision 60 ft.; Passive Perception 10
Languages Primordial (Auran)
CR 5 (XP 1,800; PB +3)
Traits
Air Form. The elemental can enter a creature’s space and stop there. It can move through a space as narrow as 1 inch without expending extra movement to do so.
Actions
Multiattack. The elemental makes two Thunderous Slam attacks.
Thunderous Slam. Melee Attack Roll: +8, reach 10 ft. Hit: 14 (2d8 + 5) Thunder damage.
Whirlwind (Recharge 4–6). Strength Saving Throw: DC 13, one Medium or smaller creature in the elemental’s space. Failure: 24 (4d10 + 2) Thunder damage, and the target is pushed up to 20 feet straight away from the elemental and has the Prone condition. Success: Half damage only.
Source · SRD 5.2.1 · page 258