Shining Smite
- Level
- 2
- Casting time
- Bonus Action, which you take immediately after hitting a creature with a Melee weapon or an Unarmed Strike
- Range
- Self
- Duration
- Concentration, up to 1 minute
- Components
- V
The target hit by the strike takes an extra 2d6 Radiant damage from the attack. Until the spell ends, the target sheds Bright Light in a 5-foot radius, attack rolls against it have Advantage, and it can’t benefit from the Invisible condition.
Using a Higher-Level Spell Slot. The damage increases by 1d6 for each spell slot level above 2.
Source · SRD 5.2.1 · page 162