Jump
- Level
- 1
- Casting time
- Bonus Action
- Range
- Touch
- Duration
- 1 minute
- Components
- V, S, M (a grasshopper’s hind leg)
You touch a willing creature. Once on each of its turns until the spell ends, that creature can jump up to 30 feet by spending 10 feet of movement.
Using a Higher-Level Spell Slot. You can target one additional creature for each spell slot level above 1.
Source · SRD 5.2.1 · page 143