rpg—rules

spell

Jump

Level
1
Casting time
Bonus Action
Range
Touch
Duration
1 minute
Components
V, S, M (a grasshopper’s hind leg)

You touch a willing creature. Once on each of its turns until the spell ends, that creature can jump up to 30 feet by spending 10 feet of movement.

Using a Higher-Level Spell Slot. You can target one additional creature for each spell slot level above 1.

Source · SRD 5.2.1 · page 143