rpg—rules

spell

Inflict Wounds

Level
1
Casting time
Action
Range
Touch
Duration
Instantaneous
Components
V, S

A creature you touch makes a Constitution saving throw, taking 2d10 Necrotic damage on a failed save or half as much damage on a successful one.

Using a Higher-Level Spell Slot. The damage increases by 1d10 for each spell slot level above 1.

Source · SRD 5.2.1 · page 143