rpg—rules

spell

False Life

Level
1
Casting time
Action
Range
Self
Duration
Instantaneous
Components
V, S, M (a drop of alcohol)

You gain 2d4 + 4 Temporary Hit Points.

Using a Higher-Level Spell Slot. You gain 5 additional Temporary Hit Points for each spell slot level above 1.

Source · SRD 5.2.1 · page 129