Dissonant Whispers
- Level
- 1
- Casting time
- Action
- Range
- 60 feet
- Duration
- Instantaneous
- Components
- V
One creature of your choice that you can see within range hears a discordant melody in its mind. The target makes a Wisdom saving throw. On a failed save, it takes 3d6 Psychic damage and must immediately use its Reaction, if available, to move as far away from you as it can, using the safest route. On a successful save, the target takes half as much damage only.
Using a Higher-Level Spell Slot. The damage increases by 1d6 for each spell slot level above 1.
Source · SRD 5.2.1 · page 124