rpg—rules

spell

Burning Hands

Level
1
Casting time
Action
Range
Self
Duration
Instantaneous
Components
V, S

A thin sheet of flames shoots forth from you. Each creature in a 15-foot Cone makes a Dexterity saving throw, taking 3d6 Fire damage on a failed save or half as much damage on a successful one.

Flammable objects in the Cone that aren’t being worn or carried start burning.

Using a Higher-Level Spell Slot. The damage increases by 1d6 for each spell slot level above 1.

Source · SRD 5.2.1 · page 114