Young Copper Dragon
Large Dragon (Metallic), Chaotic Good
- Armor Class
- 17
- Hit Points
- 119 (14d10 + 42)
- Challenge rating
- 7
- CHA
- 15 (+2)
- CON
- 17 (+3)
- DEX
- 12 (+1)
- INT
- 16 (+3)
- STR
- 19 (+4)
- WIS
- 13 (+1)
Large Dragon (Metallic), Chaotic Good
AC 17 · Initiative +4 (14)
HP 119 (14d10 + 42)
Speed 40 ft., Climb 40 ft., Fly 80 ft.
| Ability | Score | Mod | Save |
|---|---|---|---|
| Str | 19 | +4 | +4 |
| Dex | 12 | +1 | +4 |
| Con | 17 | +3 | +3 |
| Int | 16 | +3 | +3 |
| Wis | 13 | +1 | +4 |
| Cha | 15 | +2 | +2 |
Skills Deception +5, Perception +7, Stealth +4
Immunities Acid
Senses Blindsight 30 ft., Darkvision 120 ft.; Passive Perception 17
Languages Common, Draconic
CR 7 (XP 2,900; PB +3)
Actions
Multiattack. The dragon makes three Rend attacks. It can replace one attack with a use of Slowing Breath.
Rend. Melee Attack Roll: +7, reach 10 ft. Hit: 15 (2d10 + 4) Slashing damage.
Acid Breath (Recharge 5–6). Dexterity Saving Throw: DC 14, each creature in a 40-foot-long, 5-foot-wide Line. Failure: 40 (9d8) Acid damage. Success: Half damage.
Slowing Breath. Constitution Saving Throw: DC 14, each creature in a 30-foot Cone. Failure: The target can’t take Reactions; its Speed is halved; and it can take either an action or a Bonus Action on its turn, not both. This effect lasts until the end of its next turn.
Source · SRD 5.2.1 · page 276