rpg—rules

monster

Young Copper Dragon

Large Dragon (Metallic), Chaotic Good

Armor Class
17
Hit Points
119 (14d10 + 42)
Challenge rating
7
CHA
15 (+2)
CON
17 (+3)
DEX
12 (+1)
INT
16 (+3)
STR
19 (+4)
WIS
13 (+1)

Large Dragon (Metallic), Chaotic Good

AC 17 · Initiative +4 (14)

HP 119 (14d10 + 42)

Speed 40 ft., Climb 40 ft., Fly 80 ft.

Ability Score Mod Save
Str 19 +4 +4
Dex 12 +1 +4
Con 17 +3 +3
Int 16 +3 +3
Wis 13 +1 +4
Cha 15 +2 +2

Skills Deception +5, Perception +7, Stealth +4

Immunities Acid

Senses Blindsight 30 ft., Darkvision 120 ft.; Passive Perception 17

Languages Common, Draconic

CR 7 (XP 2,900; PB +3)

Actions

Multiattack. The dragon makes three Rend attacks. It can replace one attack with a use of Slowing Breath.

Rend. Melee Attack Roll: +7, reach 10 ft. Hit: 15 (2d10 + 4) Slashing damage.

Acid Breath (Recharge 5–6). Dexterity Saving Throw: DC 14, each creature in a 40-foot-long, 5-foot-wide Line. Failure: 40 (9d8) Acid damage. Success: Half damage.

Slowing Breath. Constitution Saving Throw: DC 14, each creature in a 30-foot Cone. Failure: The target can’t take Reactions; its Speed is halved; and it can take either an action or a Bonus Action on its turn, not both. This effect lasts until the end of its next turn.

Source · SRD 5.2.1 · page 276