rpg—rules

monster

White Dragon Wyrmling

Medium Dragon (Chromatic), Chaotic Evil

Armor Class
16
Hit Points
32 (5d8 + 10)
Challenge rating
2
CHA
11 (+0)
CON
14 (+2)
DEX
10 (+0)
INT
5 (-3)
STR
14 (+2)
WIS
10 (+0)

Medium Dragon (Chromatic), Chaotic Evil

AC 16 · Initiative +2 (12)

HP 32 (5d8 + 10)

Speed 30 ft., Burrow 15 ft., Fly 60 ft., Swim 30 ft.

Ability Score Mod Save
Str 14 +2 +2
Dex 10 +0 +2
Con 14 +2 +2
Int 5 −3 −3
Wis 10 +0 +2
Cha 11 +0 +0

Skills Perception +4, Stealth +2

Immunities Cold

Senses Blindsight 10 ft., Darkvision 60 ft.; Passive Perception 14

Languages Draconic

CR 2 (450 XP; PB +2)

Traits

Ice Walk. The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, Difficult Terrain composed of ice or snow doesn’t cost it extra movement.

Actions

Multiattack. The dragon makes two Rend attacks.

Rend. Melee Attack Roll: +4, reach 5 ft. Hit: 6 (1d8 + 2) Slashing damage plus 2 (1d4) Cold damage.

Cold Breath (Recharge 5–6). Constitution Saving Throw: DC 12, each creature in a 15-foot Cone. Failure: 22 (5d8) Cold damage. Success: Half damage.

Source · SRD 5.2.1 · page 339