rpg—rules

monster

Tyrannosaurus Rex

Huge Beast (Dinosaur), Unaligned

Armor Class
13
Hit Points
136 (13d12 + 52)
Challenge rating
8
CHA
9 (-1)
CON
19 (+4)
DEX
10 (+0)
INT
2 (-4)
STR
25 (+7)
WIS
12 (+1)

Huge Beast (Dinosaur), Unaligned

AC 13 · Initiative +3 (13)

HP 136 (13d12 + 52)

Speed 50 ft.

Ability Score Mod Save
Str 25 +7 +10
Dex 10 +0 +0
Con 19 +4 +4
Int 2 −4 −4
Wis 12 +1 +4
Cha 9 −1 −1

Skills Perception +4

Senses Passive Perception 14

Languages None

CR 8 (XP 3,900; PB +3)

Actions

Multiattack. The tyrannosaurus makes one Bite attack and one Tail attack.

Bite. Melee Attack Roll: +10, reach 10 ft. Hit: 33 (4d12 + 7) Piercing damage. If the target is a Large or smaller creature, it has the Grappled condition (escape DC 17). While Grappled, the target has the Restrained condition and can’t be targeted by the tyrannosaurus’s Tail.

Tail. Melee Attack Roll: +10, reach 15 ft. Hit: 25 (4d8 + 7) Bludgeoning damage. If the target is a Huge or smaller creature, it has the Prone condition.

Source · SRD 5.2.1 · page 363