rpg—rules

monster

Swarm of Piranhas

Medium Swarm of Tiny Beasts, Unaligned

Armor Class
13
Hit Points
28 (8d8 - 8)
Challenge rating
1
CHA
2 (-4)
CON
9 (-1)
DEX
16 (+3)
INT
1 (-5)
STR
13 (+1)
WIS
7 (-2)

Medium Swarm of Tiny Beasts, Unaligned

AC 13 · Initiative +3 (13)

HP 28 (8d8 − 8)

Speed 5 ft., Swim 40 ft.

Ability Score Mod Save
Str 13 +1 +1
Dex 16 +3 +3
Con 9 −1 −1
Int 1 −5 −5
Wis 7 −2 −2
Cha 2 −4 −4

Resistances Bludgeoning, Piercing, Slashing

Immunities Charmed, Frightened, Grappled, Paralyzed, Petrified, Prone, Restrained, Stunned

Senses Darkvision 60 ft.; Passive Perception 8

Languages None

CR 1 (XP 200; PB +2)

Traits

Swarm. The swarm can occupy another creature’s space and vice versa, and the swarm can move through any opening large enough for a Tiny piranha. The swarm can’t regain Hit Points or gain Temporary Hit Points.

Water Breathing. The swarm can breathe only underwater.

Actions

Bites. Melee Attack Roll: +5 (with Advantage if the target doesn’t have all its Hit Points), reach 5 ft. Hit: 8 (2d4 + 3) Piercing damage, or 5 (1d4 + 3) Piercing damage if the swarm is Bloodied.

Source · SRD 5.2.1 · page 362