rpg—rules

monster

Swarm of Bats

Large Swarm of Tiny Beasts, Unaligned

Armor Class
12
Hit Points
11 (2d10)
Challenge rating
1/4
CHA
4 (-3)
CON
10 (+0)
DEX
15 (+2)
INT
2 (-4)
STR
5 (-3)
WIS
12 (+1)

Large Swarm of Tiny Beasts, Unaligned

AC 12 · Initiative +2 (12)

HP 11 (2d10)

Speed 5 ft., Fly 30 ft.

Ability Score Mod Save
Str 5 −3 −3
Dex 15 +2 +2
Con 10 +0 +0
Int 2 −4 −4
Wis 12 +1 +1
Cha 4 −3 −3

Resistances Bludgeoning, Piercing, Slashing

Immunities Charmed, Frightened, Grappled, Paralyzed, Petrified, Prone, Restrained, Stunned

Senses Blindsight 60 ft.; Passive Perception 11

Languages None

CR 1/4 (XP 50; PB +2)

Traits

Swarm. The swarm can occupy another creature’s space and vice versa, and the swarm can move through any opening large enough for a Tiny bat. The swarm can’t regain Hit Points or gain Temporary Hit Points.

Actions

Bites. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (2d4) Piercing damage, or 2 (1d4) Piercing damage if the swarm is Bloodied.

Source · SRD 5.2.1 · page 361