Mummy
Medium or Small Undead, Lawful Evil
- Armor Class
- 11
- Hit Points
- 58 (9d8 + 18)
- Challenge rating
- 3
- CHA
- 12 (+1)
- CON
- 15 (+2)
- DEX
- 8 (-1)
- INT
- 6 (-2)
- STR
- 16 (+3)
- WIS
- 12 (+1)
Medium or Small Undead, Lawful Evil
AC 11 · Initiative −1 (9)
HP 58 (9d8 + 18)
Speed 20 ft.
| Ability | Score | Mod | Save |
|---|---|---|---|
| Str | 16 | +3 | +3 |
| Dex | 8 | −1 | −1 |
| Con | 15 | +2 | +2 |
| Int | 6 | −2 | −2 |
| Wis | 12 | +1 | +3 |
| Cha | 12 | +1 | +1 |
Vulnerabilities Fire
Immunities Necrotic, Poison; Charmed, Exhaustion, Frightened, Paralyzed, Poisoned
Senses Darkvision 60 ft.; Passive Perception 11
Languages Common plus two other languages
CR 3 (XP 700; PB +2)
Actions
Multiattack. The mummy makes two Rotting Fist attacks and uses Dreadful Glare.
Rotting Fist. Melee Attack Roll: +5, reach 5 ft. Hit: 8 (1d10 + 3) Bludgeoning damage plus 10 (3d6) Necrotic damage. If the target is a creature, it is cursed. While cursed, the target can’t regain Hit Points, its Hit Point maximum doesn’t return to normal when finishing a Long Rest, and its Hit Point maximum decreases by 10 (3d6) every 24 hours that elapse. A creature dies and turns to dust if reduced to 0 Hit Points by this attack.
Dreadful Glare. Wisdom Saving Throw: DC 11, one creature the mummy can see within 60 feet. Failure: The target has the Frightened condition until the end of the mummy’s next turn. Success: The target is immune to this mummy’s Dreadful Glare for 24 hours.
Source · SRD 5.2.1 · page 309