rpg—rules

monster

Mummy

Medium or Small Undead, Lawful Evil

Armor Class
11
Hit Points
58 (9d8 + 18)
Challenge rating
3
CHA
12 (+1)
CON
15 (+2)
DEX
8 (-1)
INT
6 (-2)
STR
16 (+3)
WIS
12 (+1)

Medium or Small Undead, Lawful Evil

AC 11 · Initiative −1 (9)

HP 58 (9d8 + 18)

Speed 20 ft.

Ability Score Mod Save
Str 16 +3 +3
Dex 8 −1 −1
Con 15 +2 +2
Int 6 −2 −2
Wis 12 +1 +3
Cha 12 +1 +1

Vulnerabilities Fire

Immunities Necrotic, Poison; Charmed, Exhaustion, Frightened, Paralyzed, Poisoned

Senses Darkvision 60 ft.; Passive Perception 11

Languages Common plus two other languages

CR 3 (XP 700; PB +2)

Actions

Multiattack. The mummy makes two Rotting Fist attacks and uses Dreadful Glare.

Rotting Fist. Melee Attack Roll: +5, reach 5 ft. Hit: 8 (1d10 + 3) Bludgeoning damage plus 10 (3d6) Necrotic damage. If the target is a creature, it is cursed. While cursed, the target can’t regain Hit Points, its Hit Point maximum doesn’t return to normal when finishing a Long Rest, and its Hit Point maximum decreases by 10 (3d6) every 24 hours that elapse. A creature dies and turns to dust if reduced to 0 Hit Points by this attack.

Dreadful Glare. Wisdom Saving Throw: DC 11, one creature the mummy can see within 60 feet. Failure: The target has the Frightened condition until the end of the mummy’s next turn. Success: The target is immune to this mummy’s Dreadful Glare for 24 hours.

Source · SRD 5.2.1 · page 309