rpg—rules

monster

Half-Dragon

Medium Dragon, Neutral

Armor Class
18
Hit Points
105 (14d8 + 42)
Challenge rating
5
CHA
14 (+2)
CON
16 (+3)
DEX
14 (+2)
INT
10 (+0)
STR
19 (+4)
WIS
15 (+2)

Medium Dragon, Neutral

AC 18 · Initiative +5 (15)

HP 105 (14d8 + 42)

Speed 40 ft.

Ability Score Mod Save
Str 19 +4 +4
Dex 14 +2 +5
Con 16 +3 +3
Int 10 +0 +0
Wis 15 +2 +5
Cha 14 +2 +2

Skills Athletics +7, Perception +5, Stealth +5

Resistances Damage type chosen for the Draconic Origin trait below

Senses Blindsight 10 ft., Darkvision 60 ft.; Passive Perception 15

Languages Common, Draconic

CR 5 (XP 1,800; PB +3)

Traits

Draconic Origin. The half-dragon is related to a type of dragon associated with one of the following damage types (GM’s choice): Acid, Cold, Fire, Lightning, or Poison. This choice affects other aspects of the stat block.

Actions

Multiattack. The half-dragon makes two Claw attacks.

Claw. Melee Attack Roll: +7, reach 10 ft. Hit: 6 (1d4 + 4) Slashing damage plus 7 (2d6) damage of the type chosen for the Draconic Origin trait.

Dragon’s Breath (Recharge 5–6). Dexterity Saving Throw: DC 14, each creature in a 30-foot Cone. Failure: 28 (8d6) damage of the type chosen for the Draconic Origin trait. Success: Half damage.

Bonus Actions

Leap. The half-dragon jumps up to 30 feet by spending 10 feet of movement.

Source · SRD 5.2.1 · page 297