rpg—rules

monster

Gray Ooze

Medium Ooze, Unaligned

Armor Class
9
Hit Points
22 (3d8 + 9)
Challenge rating
1/2
CHA
2 (-4)
CON
16 (+3)
DEX
6 (-2)
INT
1 (-5)
STR
12 (+1)
WIS
6 (-2)

Medium Ooze, Unaligned

AC 9 · Initiative −2 (13)

HP 22 (3d8 + 9)

Speed 10 ft., Climb 10 ft.

Ability Score Mod Save
Str 12 +1 +1
Dex 6 −2 −2
Con 16 +3 +3
Int 1 −5 −5
Wis 6 −2 −2
Cha 2 −4 −4

Skills Stealth +2

Resistances Acid, Cold, Fire

Immunities Blinded, Charmed, Deafened, Exhaustion, Frightened, Grappled, Prone, Restrained

Senses Blindsight 60 ft.; Passive Perception 8

Languages None

CR 1/2 (XP 100; PB +2)

Traits

Amorphous. The ooze can move through a space as narrow as 1 inch without expending extra movement to do so.

Corrosive Form. Nonmagical ammunition is destroyed immediately after hitting the ooze and dealing any damage. Any nonmagical weapon takes a cumulative −1 penalty to attack rolls immediately after dealing damage to the ooze and coming into contact with it. The weapon is destroyed if the penalty reaches −5. The penalty can be removed by casting the Mending spell on the weapon. The ooze can eat through 2-inch-thick, nonmagical metal or wood in 1 round.

Actions

Pseudopod. Melee Attack Roll: +3, reach 5 ft. Hit: 10 (2d8 + 1) Acid damage. Nonmagical armor worn by the target takes a −1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10. The penalty can be removed by casting the Mending spell on the armor.

Source · SRD 5.2.1 · page 293